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Autor Thema: SCP Installertionsproblem
The_E
Commander
**
ID # 249


  Erstellt am 08. Januar 2013 20:07 (#44)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Natürlich.

-----------------------
Projektleiter, FreeSpace Open
Autor, Designer für Blue Planet: War in Heaven, Blue Planet: Tenebra
Visit the HLP Discord!

Beiträge: 32 | Mitglied seit: November 2012 | IP-Adresse: nicht gespeichert
Retsamtnurg
Captain
**
ID # 222


  Erstellt am 08. Januar 2013 20:14 (#45)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Ich mag das Forum....Ich nerv Menschen die ich, wenn überhaupt, nur beim Namen kenne und die mich überhaupt nicht kennen :D .

Ich mach's grade. Die "15ner builds" müssen vorhanden bleiben, oder?

Ich bange grade um meinen Ordner...

EDIT: Das SCP kann mich mal... Die Uhlans sind nicht mehr blau (sonder in einem hässlichen grau) und die Karunas haben jetzt rote Markierungen. Mein HUD ist doppelt da und blockiert die jeweils anderen Anzeigen. Mit den 15ner builds will es nicht mehr laufen.

Meine Verbesserungen: Ein Intro und ein "BP WiH" Zeichen im Menü...hat sich wirklich gelohnt!

EDIT 2: Das ich deinen Kanal in meiner Favoritenleiste hab hilft auch mal was:

http://www.youtube.com/watch?v=jPtTSuAPL8I&list=UUBy7kvLlleHuNzneRu39ZTg&index=1

Die Karunas haben also auch nach neuesten Stand türkise Markierungen.

-----------------------
Folgt dem blutroten Zeichen zu meinen Beiträgen.

Beiträge: 265 | Mitglied seit: Oktober 2011 | IP-Adresse: nicht gespeichert
Retsamtnurg
Captain
**
ID # 222


  Erstellt am 10. Januar 2013 16:23 (#46)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Entschuldigt den Doppelpost:

Meine "fsopen" Datei hat sich mehr als verdoppelt, was ich als merkwürdig empfinde.

=========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-missile_lighting
-nomotiondebris
-3dshockwave
-fxaa
-dualscanlines
-orbradar
-rearm_timer
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\' ... 3 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet2\bp2-visuals2.vp' ... 2480 files
Searching root 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\' ... 0 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\' ... 0 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Program Files\Spiele\Freespace gesamt\Freespace\' ... 5 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\stu_fs2.vp' ... 1777 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\Spiele\Freespace gesamt\Freespace\warble_fs2.vp' ... 52 files
Found 33 roots and 19836 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1

Found extension "ALC_EXT_EFX".

Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Lautsprecher (High Definition Audio-Gerät)
Capture device: Digitalaudio (S/PDIF) (High Def
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 280/PCIe/SSE2
OpenGL Version : 3.3.0

Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Using extension "GL_EXT_framebuffer_blit".
Using extension "GL_EXT_geometry_shader4".
Using extension "GL_EXT_texture_array".
Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Compiling deferred light shader...
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: deferred-f.sdr

Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Max render buffer size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-equip-sct.tbm' ...
TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl'...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp2-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
TBM => Starting parse of 'bp2-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'bp2-wep.tbm' ...
Ignoring free flight speed for weapon 'Trebuchet#Aegis'
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
TBM => Starting parse of 'bp2-shp.tbm' ...
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
TBM => Starting parse of 'bp-main-hall.tbm' ...
TBM => Starting parse of 'bp2-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1292
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Retsamtnurg.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Retsamtnurg.plr' with version 0...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'Retsamtnurg.bp2-p1.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
CSG => Loading 'Retsamtnurg.bp2-p1.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
Frame 0 too long!!: frametime = 0.436 (0.436)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: main-g.sdr
Shader features:
Geometry Transformation
Shadow Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame 0 too long!!: frametime = 2.925 (2.925)
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Frame 0 too long!!: frametime = 0.455 (0.455)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
CSG => Loading 'Retsamtnurg.bp2-p1.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
Frame 0 too long!!: frametime = 0.762 (0.762)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
PLR => Saving 'Retsamtnurg.plr' with version 0...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Deferred lighting
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
600
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'bp2-06.fs2'
Hmmm... Extension passed to mission_load...
Using callsign: Brie
Using callsign: Ballard
Using callsign: Homura
Using callsign: Yutch
Using callsign: Laporte
Using callsign: Himmer
Using callsign: Wren
Using callsign: Sticker
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 909th Stingrays
Using callsign: 909th Stingrays
Using callsign: 909th Stingrays
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 908th Trailblazers
Using callsign: 908th Trailblazers
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 909th Stingrays
Using callsign: 909th Stingrays
Using callsign: SSM Strike Control
Using callsign: SSM Strike Control
Using callsign: SSM Strike Control
Using callsign: 744th ESMS 'Avalanche'
Using callsign: 744th ESMS 'Avalanche'
Using callsign: 744th ESMS 'Avalanche'
Using callsign: 744th ESMS 'Avalanche'
Using callsign: Levi
Using callsign: Simms
Using alternate ship type name: Active Armor Engineering
Using callsign: 465th Illusionists
Using callsign: 465th Illusionists
Using callsign: 465th Illusionists
Using callsign: 465th Illusionists
Using callsign: 465th Illusionists
Using callsign: 465th Illusionists
Using callsign: 465th Illusionists
Using callsign: 11th Strategic Assault
Using callsign: 11th Strategic Assault
Using callsign: 12th Tactical Bomb
Using callsign: 12th Tactical Bomb
Using callsign: 12th Tactical Bomb
Using callsign: 12th Tactical Bomb
Using callsign: 12th Tactical Bomb
Using callsign: 12th Tactical Bomb
Using callsign: 909th Stingrays
Using callsign: 909th Stingrays
Starting mission message count : 294
Ending mission message count : 297
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'Torrent.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Deferred lighting
IBX: Found a good IBX to read for 'Torrent.pof'.
IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
Loading model 'LargeStarbase2.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
IBX-DEBUG => POF checksum: 0x542b780a, IBX checksum: 0x9428555f -- "LargeStarbase2.pof"
Loading model 'FtUhlan.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
IBX: Found a good IBX to read for 'FtUhlan.pof'.
IBX-DEBUG => POF checksum: 0x92a35910, IBX checksum: 0x02a07057 -- "FtUhlan.pof"
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
Loading model 'jackal-e.pof'
Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
IBX: Found a good IBX to read for 'jackal-e.pof'.
IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
Loading model 'pfighter01.pof'
IBX: Found a good IBX to read for 'pfighter01.pof'.
IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof"
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Loading model 'Bonus2t-01.pof'
IBX: Found a good IBX to read for 'Bonus2t-01.pof'.
IBX-DEBUG => POF checksum: 0xf10b290a, IBX checksum: 0x2f27e40e -- "Bonus2t-01.pof"
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Loading model 'gtibretonia.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship gtibretonia.pof
IBX: Found a good IBX to read for 'gtibretonia.pof'.
IBX-DEBUG => POF checksum: 0x5ee06259, IBX checksum: 0xb3113123 -- "gtibretonia.pof"
Submodel 'gtibretonib' is detail level 1 of 'gtibretonia'
Submodel 'gtibretonic' is detail level 2 of 'gtibretonia'
Submodel 'communicationb' is detail level 1 of 'communicationa'
Submodel 'communicationc' is detail level 2 of 'communicationa'
Loading model 'liberty.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship liberty.pof
IBX: Found a good IBX to read for 'liberty.pof'.
IBX-DEBUG => POF checksum: 0x4db7e022, IBX checksum: 0x95017108 -- "liberty.pof"
Submodel 'detail-1b' is detail level 1 of 'detail-1a'
Submodel 'detail-1c' is detail level 2 of 'detail-1a'
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
Loading model 'Wraith.pof'
Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
IBX: Found a good IBX to read for 'Wraith.pof'.
IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof"
Loading model 'AWACS2t-01.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Normal Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Found live debris model for 'radara'
Found live debris model for 'radara'
Found live debris model for 'radara'
IBX: Found a good IBX to read for 'AWACS2t-01.pof'.
IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0xca614f2b -- "AWACS2t-01.pof"
Submodel 'awact01c' is detail level 2 of 'awact01a'
Submodel 'awact01b' is detail level 1 of 'awact01a'
Submodel 'awact01d' is detail level 3 of 'awact01a'
Submodel 'radarc' is detail level 2 of 'radara'
Submodel 'radarb' is detail level 1 of 'radara'
Loading model 'diomedes.pof'
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship diomedes.pof
IBX: Warning! Found invalid IBX file: 'diomedes.bx'
IBX: Starting a new IBX for 'diomedes.pof'.
Loading model 'KarunaMk1.pof'
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
Found live debris model for 'navigation'
Found live debris model for 'navigation'
Found live debris model for 'sensors'
IBX: Found a good IBX to read for 'KarunaMk1.pof'.
IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
Submodel 'engine03b' is detail level 1 of 'engine03a'
Submodel 'engine03c' is detail level 2 of 'engine03a'
Submodel 'engine03d' is detail level 3 of 'engine03a'
Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
Submodel 'engine04b' is detail level 1 of 'engine04a'
Submodel 'engine04c' is detail level 2 of 'engine04a'
Submodel 'engine04d' is detail level 3 of 'engine04a'
Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'rotatord' is detail level 3 of 'rotatora'
Loading model 'GTT_Corsair.pof'
IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
IBX-DEBUG => POF checksum: 0x8e6f144f, IBX checksum: 0x6716517d -- "GTT_Corsair.pof"
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'Bomber2T-03.pof'
IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
Loading model 'Tethis.pof'
Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis.pof
Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis.pof
Found live debris model for 'Engine01a'
Found live debris model for 'Engine02a'
Found live debris model for 'Engine03a'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorLRa'
Found live debris model for 'RotatorSMa'
Found live debris model for 'RotatorSMa'
Found live debris model for 'Turret01a'
Found live debris model for 'Turret02a'
IBX: Found a good IBX to read for 'Tethis.pof'.
IBX-DEBUG => POF checksum: 0x47c0510f, IBX checksum: 0x1e3c2171 -- "Tethis.pof"
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
Submodel 'Engine03b' is detail level 1 of 'Engine03a'
Submodel 'Engine03c' is detail level 2 of 'Engine03a'
Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
Submodel 'Turret01b' is detail level 1 of 'Turret01a'
Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
Submodel 'Turret02b' is detail level 1 of 'Turret02a'
Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
Loading model 'fgstrikebmb.pof'
IBX: Found a good IBX to read for 'fgstrikebmb.pof'.
IBX-DEBUG => POF checksum: 0x8b007a2a, IBX checksum: 0x6f16966c -- "fgstrikebmb.pof"
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02d' is detail level 3 of 'thruster02a'
Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (202 in-use).
Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (400 in-use).
OpenGL: Created 512x512 FBO!
Loading model 'earthskybox.pof'
Model earthskybox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'earthskybox.pof'.
IBX-DEBUG => POF checksum: 0x8c28f9f9, IBX checksum: 0x8317dd07 -- "earthskybox.pof"
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Loading model 'uefsupport.pof'
IBX: Found a good IBX to read for 'uefsupport.pof'.
IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
Allocating space for at least 980 new ship subsystems ... a total of 1400 is now available (410 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldbt-03 with size 112x93 (27.3% wasted)
ANI shieldbt-01 with size 112x93 (27.3% wasted)
ANI shieldkulas with size 112x93 (27.3% wasted)
ANI shieldRhea with size 112x93 (27.3% wasted)
ANI shieldlancer with size 112x93 (27.3% wasted)
ANI shieldjackal with size 112x93 (27.3% wasted)
ANI shieldwraith with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Loading model 'avenger3.pof'
Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
Loading model 'VulcanGUN.pof'
Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
Loading model 'FB11a.pof'
Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'FB11a.pof'.
IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
Loading model 'Talon.pof'
Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Talon.pof'.
IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
Loading model 'Redeemer.pof'
Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Redeemer.pof'.
IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'trebuchet.pof'
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Longbow.pof'
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
Loading model 'dirk1pod.pof'
Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
Loading model 'dart.pof'
IBX: Found a good IBX to read for 'dart.pof'.
IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'InterceptorT.pof'
IBX: Found a good IBX to read for 'InterceptorT.pof'.
IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
Loading model 'DirkPodHC.pof'
Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'DirkPodHC.pof'.
IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
Loading model 'Slammer.pof'
IBX: Found a good IBX to read for 'Slammer.pof'.
IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
Loading model 'SlammerPOD.pof'
Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SlammerPOD.pof'.
IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
Loading model 'paveway12.pof'
IBX: Found a good IBX to read for 'paveway12.pof'.
IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
Loading model 'paveway12rack.pof'
Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'paveway12rack.pof'.
IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
Loading model 'hellfire.pof'
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
Loading model 'hellfireEXT.pof'
Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'JackhammerMK2.pof'
IBX: Found a good IBX to read for 'JackhammerMK2.pof'.
IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof"
Loading model 'JackhammerMK2EXT.pof'
Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'.
IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
Loading model 'GBU-240.pof'
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
Loading model 'MissileXL.pof'
IBX: Found a good IBX to read for 'MissileXL.pof'.
IBX-DEBUG => POF checksum: 0xb416c200, IBX checksum: 0x625a69cc -- "MissileXL.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
Loading model 'SlammerCluster.pof'
IBX: Found a good IBX to read for 'SlammerCluster.pof'.
IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shieldbt-03.ani with size 112x93 (27.3% wasted)
ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
ANI shieldkulas.ani with size 112x93 (27.3% wasted)
ANI shieldRhea.ani with size 112x93 (27.3% wasted)
ANI shieldlancer.ani with size 112x93 (27.3% wasted)
ANI shieldjackal.ani with size 112x93 (27.3% wasted)
ANI shieldwraith.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2688/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 913, Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1

Class: gtf hercules mark ii
DRM: 0.25
DE: 3
DM: 1

Class: gtf ares
DRM: 0.25
DE: 3
DM: 1

Class: gtf erinyes
DRM: 0.25
DE: 3
DM: 1

Class: gtf loki
DRM: 0.25
DE: 3
DM: 1

Class: gtf pegasus
DRM: 0.25
DE: 3
DM: 1

Class: gtf perseus
DRM: 0.25
DE: 3
DM: 1

Class: gtf myrmidon
DRM: 0.25
DE: 3
DM: 1

Class: sf mara (terrans)
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis
DRM: 0.25
DE: 3
DM: 1

Class: gtb artemis d.h.
DRM: 0.25
DE: 3
DM: 1

Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1

Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1

Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1

Class: gtb boanerges
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts hygeia
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gtfr triton
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tc-tri
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 3
DM: 1

Class: tsc 2
DRM: 0.25
DE: 3
DM: 1

Class: tac 1
DRM: 0.25
DE: 3
DM: 1

Class: ttc 1
DRM: 0.25
DE: 3
DM: 1

Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtm hippocrates
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtg zephyrus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gta charybdis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtva colossus
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: gtcv deimos
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc aeolus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ntf iceni
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ntf boadicea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1

Class: gtt argo
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gti ganymede
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: knossos
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1

Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1

Class: gtsg alastor
DRM: 0.25
DE: 3
DM: 1

Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1

Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: gtsg mjolnir
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg mjolnir#home
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvf seth
DRM: 0.25
DE: 3
DM: 1

Class: gvf horus
DRM: 0.25
DE: 3
DM: 1

Class: gvf thoth
DRM: 0.25
DE: 3
DM: 1

Class: gvf serapis
DRM: 0.25
DE: 3
DM: 1

Class: gvf tauret
DRM: 0.25
DE: 3
DM: 1

Class: gvb sekhmet
DRM: 0.25
DE: 3
DM: 1

Class: gvb osiris
DRM: 0.25
DE: 3
DM: 1

Class: gvb bakha
DRM: 0.25
DE: 3
DM: 1

Class: gvf ptah
DRM: 0.25
DE: 3
DM: 1

Class: gvs nephthys
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvt isis
DRM: 0.25
DE: 3
DM: 1

Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: gvfr bes
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: vac 5
DRM: 0.25
DE: 3
DM: 1

Class: vac 4
DRM: 0.25
DE: 3
DM: 1

Class: gvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gvg anuket
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvc mentu
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvcv sobek
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gvsg ankh
DRM: 0.25
DE: 3
DM: 1

Class: gvsg edjo
DRM: 0.25
DE: 3
DM: 1

Class: gvep ra
DRM: 0.25
DE: 3
DM: 1

Class: gva setekh
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gvd hatshepsut
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sf dragon
DRM: 0.25
DE: 3
DM: 1

Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1

Class: sf manticore
DRM: 0.25
DE: 3
DM: 1

Class: sf aeshma
DRM: 0.25
DE: 3
DM: 1

Class: sf mara
DRM: 0.25
DE: 3
DM: 1

Class: sf astaroth
DRM: 0.25
DE: 3
DM: 1

Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1

Class: sb taurvi
DRM: 0.25
DE: 3
DM: 1

Class: sb nahema
DRM: 0.25
DE: 3
DM: 1

Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1

Class: st azrael
DRM: 0.25
DE: 3
DM: 1

Class: sfr dis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 3
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 3
DM: 1

Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 3
DM: 1

Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc rakshasa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd ravana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
DRM: 0.25
DE: 3
DM: 1

Class: ssg belial
DRM: 0.25
DE: 3
DM: 1

Class: ssg rahu
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sj sathanas
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: shivan comm node
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtf aurora
DRM: 0.25
DE: 3
DM: 1

Class: gtf kulas
DRM: 0.25
DE: 3
DM: 1

Class: gtf comanche
DRM: 0.25
DE: 3
DM: 1

Class: gtf seminole
DRM: 0.25
DE: 3
DM: 1

Class: gtf cherokee
DRM: 0.25
DE: 3
DM: 1

Class: gtb yurok
DRM: 0.25
DE: 3
DM: 1

Class: gtb navajo
DRM: 0.25
DE: 3
DM: 1

Class: gtc hyperion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtcv chimera
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtcv bellerophon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtd titan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd raynor
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtl anemoi
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: orion refit
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: alliance jump gate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: sj dante
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan preserver
DRM: 0.25
DE: 3
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan arbiter
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: vishnan sacred keeper
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vishnan missionary
DRM: 0.25
DE: 3
DM: 1

Class: vishnan preacher
DRM: 0.25
DE: 3
DM: 1

Class: vishnan seeker
DRM: 0.25
DE: 3
DM: 1

Class: vishnan inquisitor
DRM: 0.25
DE: 3
DM: 1

Class: vishnan protector
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uefg karuna#aoa
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtf atalanta
DRM: 0.25
DE: 3
DM: 1

Class: gtf nyx
DRM: 0.25
DE: 3
DM: 1

Class: gtf draco
DRM: 0.25
DE: 3
DM: 1

Class: gtb rhea
DRM: 0.25
DE: 3
DM: 1

Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtcv diomedes
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc cretheus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gvl tawaret
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: uef uhlan
DRM: 0.25
DE: 3
DM: 1

Class: uef kentauroi
DRM: 0.25
DE: 3
DM: 1

Class: uef uriel
DRM: 0.25
DE: 3
DM: 1

Class: uef izra'il
DRM: 0.25
DE: 3
DM: 1

Class: uef lao tze
DRM: 0.25
DE: 3
DM: 1

Class: uef ainsarii
DRM: 0.25
DE: 3
DM: 1

Class: ueb durga
DRM: 0.25
DE: 3
DM: 1

Class: ueb vajradhara
DRM: 0.25
DE: 3
DM: 1

Class: ueb lapith
DRM: 0.25
DE: 3
DM: 1

Class: uem florence
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uet kadmos
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: uet corsair
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: uet upanishad
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uea oculus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: uec sanctus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uec custos
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: uefg karuna
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: uefg karuna mk2
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: uefg narayana
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ued solaris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ues aranyaka
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6

Class: uefr demeter
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: uec-dem
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: uei kumari
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: intrasystem gate
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: uei bretonia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: scimitar
DRM: 0.25
DE: 3
DM: 1

Class: gec ancamna
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: uefg karuna#player
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300

Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75

Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105

Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550

Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375

Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100

Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375

Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200

Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: vishnan huge turret
BEI: 0.2
BEDu: 90
BEDi: 45

Class: hred
BEI: 0.2
BEDu: 800
BEDi: 400

Class: lrsred
BEI: 0.2
BEDu: 100
BEDi: 50

Class: terslashblue
BEI: 0.2
BEDu: 425
BEDi: 212.5

Class: bfblue
BEI: 0.2
BEDu: 2200
BEDi: 1100

Class: hblue
BEI: 0.2
BEDu: 1850
BEDi: 925

Class: bblue
BEI: 0.2
BEDu: 1500
BEDi: 750

Class: mblue
BEI: 0.2
BEDu: 900
BEDi: 450

Class: sblue
BEI: 0.2
BEDu: 320
BEDi: 160

Class: abeamtiny
BEI: 0.2
BEDu: 200
BEDi: 100

Class: sabeam
BEI: 0.2
BEDu: 400
BEDi: 200

Class: babeam
BEI: 0.2
BEDu: 870
BEDi: 435

Class: lrabeam
BEI: 0.2
BEDu: 2500
BEDi: 1250

Class: mass driver#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: gauss cannon#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: vishnan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: vishnan ultrabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: eos
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: supernova
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500

Class: apocalypse#karuna
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250

Class: archer
BEI: 0.2
BEDu: 350
BEDi: 175

Class: redeemer
BEI: 0.2
BEDu: 120
BEDi: 60

Class: vajra
BEI: 0.2
BEDu: 600
BEDi: 300

Class: mass driver#sanctus
BEI: 0.2
BEDu: 600
BEDi: 300

Class: mass driver#narayana
BEI: 0.2
BEDu: 2400
BEDi: 1200

Class: gauss cannon#sanctus
BEI: 0.2
BEDu: 600
BEDi: 300

Class: gauss cannon#narayana
BEI: 0.2
BEDu: 2400
BEDi: 1200

Class: gattler turret#solaris
BEI: 0.2
BEDu: 20
BEDi: 10

Class: gattler turret#karuna
BEI: 0.2
BEDu: 10
BEDi: 5

Class: warhammer
FR: 50
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: sledgehammer
FR: 100
FE: 6
BEI: 0.6
BEDu: 7500
BEDi: 3750

Class: jackhammer
FR: 100
FE: 6
BEI: 0.6
BEDu: 4000
BEDi: 2000

Class: warhammer#sanctus
FR: 50
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: apocalypse#narayana
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: apocalypse#solaris
FR: 125
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: hydra#spawn
FR: 25
FE: 6
BEI: 0.4
BEDu: 125
BEDi: 62.5

Class: warhammer#custos
FR: 50
FE: 6
BEI: 0.4
BEDu: 150
BEDi: 75
Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_FICTION_VIEWER (66) in state GS_STATE_START_GAME (52)
Frame 0 too long!!: frametime = 148.561 (148.561)
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (53)
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206cb01
Failed to load "bp206cb01.ogg"
Frame 0 too long!!: frametime = 0.479 (0.479)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'Dirk1TECH.pof'
Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
Loading model 'hellfireTECH.pof'
Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireTECH.pof'.
IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
ANI iconU-Installation with size 107x130 (49.2% wasted)
ANI FadeiconU-Installation with size 107x130 (49.2% wasted)
ANI FadeiconU-Installation.ani with size 107x130 (49.2% wasted)
ANI iconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
ANI IconU-fighterw with size 75x72 (43.8% wasted)
ANI FadeiconU-FighterW with size 75x72 (43.8% wasted)
ANI FadeiconU-FighterW.ani with size 75x72 (43.8% wasted)
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b01
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b01
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b01
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b01
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b01
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b01
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b02
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b02
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b02
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b02
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b02
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b02
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b03
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b03
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b03
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b03
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b03
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b03
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b04
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b04
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b04
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b04
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b04
AUDIOSTR => ErrorExit for ::Create() on wave file: bp206b04
Frame 0 too long!!: frametime = 1.623 (1.623)
ANI iconU-Installation.ani with size 107x130 (49.2% wasted)
ANI iconT-vette.ani with size 80x31 (3.1% wasted)
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Diffuse Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Diffuse Mapping
Glow Mapping
ANI icont-fightW.ani with size 51x54 (15.6% wasted)
ANI icont-bomberW.ani with size 45x73 (43.0% wasted)
ANI IconU-fighterw.ani with size 75x72 (43.8% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 203.109
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Team Colors
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Team Colors
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Team Colors
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Team Colors
Deferred lighting
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Diffuse Mapping
Glow Mapping
Frame 1 too long!!: frametime = 1.307 (1.307)
message 'ds1 Brie: Alpha wing here' with invalid head. Fix by assigning persona to the message.
ANI Head-TP3b.ani with size 160x120 (6.3% wasted)
Frame 4 too long!!: frametime = 0.269 (0.269)
Killing beam at initial fire because of illegal targeting!!!
message 'ds1 Ralpha: thank the elders' with invalid head. Fix by assigning persona to the message.
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
nothing ok to fire
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nothing ok to fire
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Warning: Too many triangles in shield hit.
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message 'ds1 Vatican: occupy' with invalid head. Fix by assigning persona to the message.
ANI Head-CM5a.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
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nothing ok to fire
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Warning: Too many triangles in shield hit.
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nothing ok to fire
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Warning: Too many triangles in shield hit.
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nothing ok to fire
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Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
message 'ds1 Brie: gunship mission' with invalid head. Fix by assigning persona to the message.
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Out of lights!
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
CSG => Loading 'Retsamtnurg.bp2-p1.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
Frame 224 too long!!: frametime = 0.578 (0.578)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Retsamtnurg.plr' with version 0...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Saving 'Retsamtnurg.bp2-p1.csg' with version 0...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Tue Jan 08 19:55:05 2013

-----------------------
Folgt dem blutroten Zeichen zu meinen Beiträgen.

Beiträge: 265 | Mitglied seit: Oktober 2011 | IP-Adresse: nicht gespeichert
The_E
Commander
**
ID # 249


  Erstellt am 10. Januar 2013 20:26 (#47)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Soll uns das jetzt irgendwas sagen...? Ist da irgendein problem?

-----------------------
Projektleiter, FreeSpace Open
Autor, Designer für Blue Planet: War in Heaven, Blue Planet: Tenebra
Visit the HLP Discord!

Beiträge: 32 | Mitglied seit: November 2012 | IP-Adresse: nicht gespeichert
Retsamtnurg
Captain
**
ID # 222


  Erstellt am 11. Januar 2013 20:05 (#48)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Jep. Anscheinend gibt es einen Fehler in den Texturen (wie ich bereits anmerkte, sind die Fraben nicht korrekt) und beim HUD (dieses wird doppelt angezeigt).

-----------------------
Folgt dem blutroten Zeichen zu meinen Beiträgen.

Beiträge: 265 | Mitglied seit: Oktober 2011 | IP-Adresse: nicht gespeichert
Superchecker
Rekrut
*
ID # 274


  Erstellt am 14. Juni 2014 19:05 (#49)  |  Zitat Zitat   PN PN   E-Mail E-Mail
hi ich bin erst neu hier und habe ein Problem mit Freespace 2 SCP. ICh kann es STarten und Spielen ab nicht im Vollbildmodus.

Es kommen immer 2 Fehlermeldungen im Lauchner der 1.direkt beim starten von dem Launcher.

1.Fehlermeldung: Failed EnumAdapterModes in UpdateAntialias List
2.Fehlermeldung: Failed to set graphic mode

Könnt ihr mir da irgend wie helfen ?

Danke im Vorraus

Beiträge: 2 | Mitglied seit: Juni 2014 | IP-Adresse: gespeichert
Novachen
Captain
**
ID # 169



726-429-8
  Erstellt am 14. Juni 2014 21:22 (#50)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Hm... klingt schon, als sei das Problem bereits vor dem eigentlichen Spielstart.

Vor allem irritirend, dass es im Vollbild- aber im Fenstermodus läuft.
Nehme denke ich an, dass du FreeSpace 2 auch regulär installiert hast? :)

Welche Auflösung hast du denn gewählt?
Und welchen SCP Launcher nutzt du? (gibt eigentlich nur 2 wesentliche. FS2 Open Launcher und wxlauncher)
Und der verwendete Build wäre vielleicht für alle Fälle auch noch gut.

Ansonsten wären vielleicht auch noch Informationen über Hardware und Betriebssystem interessant. Vor allem neben dem Betriebssystem die verwendete Grafikhardware (auch eventuell Monitor). Denn genau da scheint laut der Fehlermeldung das Problem zu liegen.

-----------------------
In der FreeSpace Community dabei seit 1999!
Game-Producerin seit 2009!

Verantwortlich für:
FreeSpace: FreiRaum - Übersetzungsprojekt, welches eine Textübersetzung diverser FreeSpace Modifikation ins Deutsche durchführt.
2367: Supernova - Kampagne, die FreeSpace 2 neuinterpretiert.
Out of the Shadow - Nova Safiya Edition - Remake der 'Out of the Shadow'-Kampagne.

Ehemalige FreeSpace Projekte:
FreeSpace 2: Nova - Eigene Buildserie (2007-2017), Colony Wars: Remastered - Colony Wars Remake (Abbruch 2011) & StarLancer: The Sol War - StarLancer Remake und Fortsetzung (Release 2015, DMCA Takedown 2017)

Beiträge: 349 | Mitglied seit: November 2009 | IP-Adresse: gespeichert
Superchecker
Rekrut
*
ID # 274


  Erstellt am 14. Juni 2014 22:03 (#51)  |  Zitat Zitat   PN PN   E-Mail E-Mail
hi,

also wo soll ich Anfangen.Eine Auflösung kann ich gar nicht auswählen d.h. es gibt keine Auswahlmöglichkeit einfach nur eine weisse Fläche.
Habe Freespace 2 normal von der CD installiert und mich an den Guid von dieser Seite http://www.freespacegalaxy.de/forum/index.php?mode=viewthread&forum_id=10&thread=95 gehalten.

Hardware:
CPU: i7 920 2,67 GHz
GPU: EVGA GTX 580
RAM: 8 Gig
Board: Asus Rampage 2 Extrem
Monitor: LG Flatron W2361V
Betriebssystem : WIN 8.1

Startet Automatisch im Fenstermodus und es gibt keine möglichkeit in den Vollbildmodus zu wechseln (Tastenkürzel,Optionen) und Danke für die schnelle Rückantwort

mfg

Beiträge: 2 | Mitglied seit: Juni 2014 | IP-Adresse: gespeichert
Novachen
Captain
**
ID # 169



726-429-8
  Erstellt am 15. Juni 2014 22:03 (#52)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Die Anleitung ist nicht mehr aktuell und der dort verwendete Launcher ist meines Wissens nicht für Windows 8 kompatibel. Könntest ja versuchen diesen mal mit Adminrechten und eventuell Kompatibilitätsmodus zu starten


Daher hier mal entsprechend eine aktuelle Anleitung.

1.) FreeSpace 2 installieren
2.) FreeSpace 2 auf Version 1.2 patchen (Download u.a. hier)
3.) wxlauncher runterladen.
4.) Gewünschte MediaVPs runterladen. Im Idealfall alle, die unter The individual component VPs: stehen.
5.) Aktuellsten offiziellen Build herunterladen. Da du einen aktuellen Prozessor hast entsprechend denen mit SSE2.
6.) Launcher und den Build ins Hauptverzeichnis von FreeSpace 2 entpacken.
7.) Die runtergeladenen MediaVPs kommen alle in ein mediavps_2014 Unterverzeichnis vom Spiel. Kann sein, dass dies auch von deinem Entpackungsprogramm automatisch angelegt wird.
8.) Im wxlauncher die SCP Startdatei anwählen. fs2_open_3_7_2.exe
9.) Unter MOD entsprechend den MediaVPs Ordner anwählen.
10.) Spätestens dann sollten eigentlich alle anderen Optionen zur Verfügung stehen. Auch bei den Audio- und Videooptionen.

-----------------------
In der FreeSpace Community dabei seit 1999!
Game-Producerin seit 2009!

Verantwortlich für:
FreeSpace: FreiRaum - Übersetzungsprojekt, welches eine Textübersetzung diverser FreeSpace Modifikation ins Deutsche durchführt.
2367: Supernova - Kampagne, die FreeSpace 2 neuinterpretiert.
Out of the Shadow - Nova Safiya Edition - Remake der 'Out of the Shadow'-Kampagne.

Ehemalige FreeSpace Projekte:
FreeSpace 2: Nova - Eigene Buildserie (2007-2017), Colony Wars: Remastered - Colony Wars Remake (Abbruch 2011) & StarLancer: The Sol War - StarLancer Remake und Fortsetzung (Release 2015, DMCA Takedown 2017)

Beiträge: 349 | Mitglied seit: November 2009 | IP-Adresse: gespeichert
Revan
Sith Master
***
ID # 30


  Erstellt am 01. April 2015 23:26 (#53)  |  Zitat Zitat   PN PN   E-Mail E-Mail
So ich habe mir nun seit sehr langer Zeit mal wieder das klassische Freespace 2 installiert und mittels FSO-Installer alles gezogen was ich möchte. Mehrere Mods, die ich aber alle noch nicht angespielt habe.

Die Freespace 2 Kampange kam zuerst. Texte sind in Englisch.. Gut, dass ich wenigstens meine deutschen Sprachdateien drin hatte. Scheint so, als hätten die auch an den Missionsdateien herumgebastelt.

Mein Problem ist nur minimal:

Zahlen werden nicht korrekt dargestellt. Raketen werden falsch angezeigt. Ein Ü bzw zwei Ü stehen bei der Auswahl, je nach dem ob ich Einzel oder Doppelfeuer gewählt habe.
Ebenso stimmen die Entfernungen nicht immer. Da steht z.B. 300 m Entfernung, in wahrheit sind es aber wohl so 1300 m.
Hitpoints ebenfalls. Was hab ich mich erschrocken, als da 9% stand. Dann der Blick zum Status meiner Wings, und mein Jaeger war noch nicht rot. -> Ausatmen...

Beiträge: 1210 | Mitglied seit: November 2006 | IP-Adresse: gespeichert
Novachen
Captain
**
ID # 169



726-429-8
  Erstellt am 02. April 2015 00:21 (#54)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Das ist merkwürdig, du hast englische Texte aber laut deines beschriebenen Fehlers die falsche Spracheinstellung?

Weil das mit dem Ü etc. gibt es nur, wenn man mit deutscher Spracheinstellung spielt, aber die englischen Fontfiles nutzt. Dem widerspricht aber natürlich der englische Text. Denn eigentlich wird die Tstrings.tbl verwendet, und bei deutscher Spracheinstellung werden auch die deutschen Texte abgefragt.

Irgendwas stimmt da nicht.

Spielst du auf Windows?
Wenn ja, dann schau mal bitte in der Registry ob unter HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Volition\FreeSpace2 (alles bei 64 Bit) irgendwo ein Language Eintrag ist, und dieser auf German steht.

Bei Linux ist die Spracheinstellung vom Spiel sogar direkt an die Fontfiles gekoppelt eigentlich.

Wenn dann scheint er vielleicht deine Fontfiles aus data\fonts überschrieben zu haben.

-----------------------
In der FreeSpace Community dabei seit 1999!
Game-Producerin seit 2009!

Verantwortlich für:
FreeSpace: FreiRaum - Übersetzungsprojekt, welches eine Textübersetzung diverser FreeSpace Modifikation ins Deutsche durchführt.
2367: Supernova - Kampagne, die FreeSpace 2 neuinterpretiert.
Out of the Shadow - Nova Safiya Edition - Remake der 'Out of the Shadow'-Kampagne.

Ehemalige FreeSpace Projekte:
FreeSpace 2: Nova - Eigene Buildserie (2007-2017), Colony Wars: Remastered - Colony Wars Remake (Abbruch 2011) & StarLancer: The Sol War - StarLancer Remake und Fortsetzung (Release 2015, DMCA Takedown 2017)

Beiträge: 349 | Mitglied seit: November 2009 | IP-Adresse: gespeichert
Revan
Sith Master
***
ID # 30


  Erstellt am 02. April 2015 19:29 (#55)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Also nen Language Eintrag gibt es da in der Registry leider nicht.

Es wird übrigens immer verrückter. Hab die Hauptkampange durch und spiele nun den Port. Ich habe mir die deutschen Audio-Dateien heruntergeladen. Sie sind auch definitiv da wo sie sein sollten. Gibt aber nur Text im Spiel... :LOL:
... natürlich auch nur in Englisch, obwohl die Textdateien auch da sind, wo sie hingehören.

Bin mal gespannt, wie das bei Blue Planet oder Derelic sein wird.

Beiträge: 1210 | Mitglied seit: November 2006 | IP-Adresse: gespeichert
Novachen
Captain
**
ID # 169



726-429-8
  Erstellt am 02. April 2015 21:08 (#56)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Zitat von Revan:
Also nen Language Eintrag gibt es da in der Registry leider nicht.



Dann leg den dort einfach mal an :)

Rechte Maustaste -> Neu -> Zeichenfolge -> Diesen Language nennen und dann unter "Ändern" als Wert "German" (ohne ") eintragen :).

Die deutschen Dateien vom Port stützen sich ebenfalls auf die deutsche Spracheinstellung. Zumindest bei den Texten. Audio sollte eigentlich schon da sein, wenn es die normalen englischen Dateien überschreibt. Bedenke, dass es beim ursprünglichen FreeSpace in der deutschen Fassung nur während der Mission Sprachdateien gibt. Also nicht in den Besprechungen vor und nach der Mission.
Wundert mich aber ein bisschen, dass dieser Eintrag in der Registry fehlt (die anderen sind dort aber vorhanden oder? Also VideocardFS2Open etc.?). Hast du nicht eigentlich die Deutsche Version vom Spiel installiert, bevor du den FSO Installer genutzt hast?
Dann frag ich mich aber auch, was eigentlich die deutschen Schriftdateien dann dort zu suchen haben... die sind beim SCP mit der englischen Fassung nämlich in sofern inkompatibel, dass es eben genau diese Anzeigefehler gibt.

-----------------------
In der FreeSpace Community dabei seit 1999!
Game-Producerin seit 2009!

Verantwortlich für:
FreeSpace: FreiRaum - Übersetzungsprojekt, welches eine Textübersetzung diverser FreeSpace Modifikation ins Deutsche durchführt.
2367: Supernova - Kampagne, die FreeSpace 2 neuinterpretiert.
Out of the Shadow - Nova Safiya Edition - Remake der 'Out of the Shadow'-Kampagne.

Ehemalige FreeSpace Projekte:
FreeSpace 2: Nova - Eigene Buildserie (2007-2017), Colony Wars: Remastered - Colony Wars Remake (Abbruch 2011) & StarLancer: The Sol War - StarLancer Remake und Fortsetzung (Release 2015, DMCA Takedown 2017)

Beiträge: 349 | Mitglied seit: November 2009 | IP-Adresse: gespeichert
Revan
Sith Master
***
ID # 30


  Erstellt am 02. April 2015 21:39 (#57)  |  Zitat Zitat   PN PN   E-Mail E-Mail
Ja das bizarre ist ja, dass ich meine uralte deutsche Freespace 2 CDs installiert habe.
So habe den Eintrag mal erstellt... tatsache. Zeichenproblem gelöst. :danke:

Gut das mit den Sound-Dateien ist mir jetzt noch ein Rätzel. Die Dialoge gehen nicht. Die Dateien sind aber definitiv da wo sie laut beschreibung auch hingehören. Die Build-In-Funksprüche gehen aber.

EDIT

Habe den "Fehler" gefunden. In der VP-Datei waren nur die Build-Ins drin... kein Wunder, dass der Rest nicht geht. So banal kanns sein. :ohman:
Das hätten die auf HLP ruhig erwähnen können, dass eben nicht die vollständige deutsche Audio drin in.
Also muss ich wohl mal die ganz alten Freespace 1 CDs suchen und selbst was zusammen basteln. Dann steht die FS1 Hauptkampange halt eben weiter hinten an.

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